About me

Hi, there! Alex here. A game designer and programmer for more than a decade, professionally, and many more years personally.

I’m currently dedicated to rescuing old (and not so old) scripts and transforming them into what you can see on this page.

My professional experience covers the design and development of different types of games: narrative, puzzle, gamification, educational, idle and serious games, among many others. In addition to having directed the production of small multidisciplinary teams. You can know more on my LinkedIn profile.

But what drives me to create this page is to publish my most personal projects as solodev. The ones that have been hanging around in my head for a long time, and they practically began to take shape when I was 4 years old and discovered the Atari.

After such a discovery, when I returned home I took a sheet of paper, drew a ship shooting at some asteroids and put it on my television screen. So one after the other, imagining the frames of a game (at 1 frame/10 minutes, or whatever it takes to draw the next position of the ship). I think this image would make my parents so sorry for me, and they bought me my first Atari.

As soon as I could, I started designing videogames. When I was less than 10 years old I didn’t have a computer, and even if I did, I didn’t know how to program or anything like that. But that wasn’t going to stop me. So using sheets of paper (to draw the UI), blocks and Playmobil “assets” (as scenery and characters) I started to create games for my family and neighbours. How did I play this? Very easy: with a Megadrive controller connected to nowhere, and looking at what the person at the controls was pressing, I was executing the actions (I was the Tick of the “Engine”). Now that was realistic graphics!

Many video games later, which have marked me little by little, we got here. Where I hope to be able to transmit something interesting, in the best medium that I believe exists so far.

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